VR technology enters the medical health industry 2025 revenue will reach 5.1 billion US dollars
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[China Pharmaceutical Network Technology News] Italy's top neurologist Sergio Canavero is preparing to make the world's first reversal in 2017 for a Russian computer scientist with "spinal muscular atrophy" since childhood surgery. This news shocked the entire VR industry and the medical community, not to mention the change of the head is amazing, even more amazing is that the operation will be completed with the help of VR technology.
At that time, in addition to doctors and nurses, there will be VR engineers involved. Although we don't know how VR technology will be used in head-to-head surgery, the VR to complete such a difficult operation allows us to see the potential of VR in future medical care.
In addition to its application in entertainment such as games, virtual reality has in fact begun to sew with many traditional industries, such as our health care field...
China's first VR live surgery
Last week, Shanghai Ruijin Hospital successfully used VR technology to broadcast 3D laparoscopic surgery, which pioneered the domestic VR live surgery. The panoramic camera frame is placed above the surgeon and the surgical procedure is taken and transmitted to the cloud. Some doctors who can't watch it on the spot can learn the mystery and skills of difficult surgery through VR glasses.
The live broadcast of the previous 3D laparoscopic surgery required 3D TV or 3D display and 3D glasses, and now only one mobile phone plus a pair of VR glasses can be realized.
Teaching children with autism
Children with autism communicate with the world in a different way than ordinary people. In order to allow them to live as normal as ordinary children, Haifa University of Israel has developed a VR system that has designed different scenarios to teach autistic children the common sense of life. For example, crossing the road, going to the supermarket to shop, etc., this experience can enhance the self-esteem of young people with disabilities and let them have confidence in basic daily life.
Fatal disease research
The British charity Azheimer Research has released a VR app called A Walk Through Dementia, where people wear Google Cardboard to understand the daily lives of patients.
Currently in the UK, 850,000 people suffer from Alzheimer's disease, a deadly disease that is usually caused by the elderly. Through the “Alzheimer's Walk†application, patients' families can observe the actions of Alzheimer's patients from the perspective of patients, and also give more research materials to doctors who study the disease.
Mental illness treatment
In addition to bringing a super-stimulating horror gaming experience, some psychologists began to draw inspiration from them, in turn using VR technology to treat mental illness. You often hear all kinds of strange symptoms, fear of heights, anxiety, phobia, and these people always have a pain that cannot be said to others.
The Argentine-born psychologist Fernando Tanogor developed a software platform called Phobos for the treatment of various fear symptoms. For example, spider phobia, which triggers a patient to overcome fear by simulating a symptom-triggered scenario, is similar to post-traumatic stress disorder, but at a lower cost.
Vision correction
James Blaha, born with strabismus, found this to improve his amblyopia when he was experiencing the Oculus Rift helmet. He regained 80% of stereo vision through two years of hands-on experiments. Later, he founded See Vididly and developed a software called Vivid Vision to provide VR vision treatment for patients with strabismus or amblyopia.
In some small trials, 9 of the 15 trials had improved vision with Vivid Vision software. The traditional method of treating amblyopia is to cover the eyes with better vision to exercise amblyopia, but this therapy is often directed at children under the age of seven, but the treatment of VR is hopeful to become a new means of treating amblyopia in adults.
Written in the back
For now, all of the above VR medical applications are just an exploration of new technologies. However, in the next decade or so, VR medical will have a great potential for explosion.
In this year's VR report released by Goldman Sachs, in addition to the overall forecast of the VR industry, the potential and challenges of VR medical treatment were also explained in detail. Goldman Sachs believes that based on the standard expectation model, VR medical revenue will reach 1.2 billion US dollars by 2020, and will reach 5.1 billion US dollars by 2025.
Goldman Sachs says the number of doctors using VR/AR devices is relatively small compared to the consumer market. The bigger market opportunity lies in the specific software, not the hardware being sold. But the size of these specific software is hard to predict, but for architects and engineers, CAD software ranges from $1,000 to $5,000 a year. In contrast, based on a $1,500 software subscription cost, we expect 800,000 doctors and EMT (emergency medical ambulance technicians) to use VR/AR technology by 2020, compared to 3.4 million in 2025.
With the advancement of technology and the improvement of living standards, people are paying more and more attention to their own health. In addition to the just-needed entertainment, the role of VR applications in the medical field will become more and more meaningful!
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